Image and video decision
NOCAPMOCAP
A technical user can build a limited text/video→R15 export workflow, but reproducing the product-quality model, plugin polish, and production UX is multi-week and likely requires access to proprietary motion models or substantial ML work—so keep paying for full parity.
Visit website↗$9/mo
$108/yr
Read off the official pricing page.
$100one-off56 h to build
$250/mo6 h/mo upkeep
On cash alone, building overtakes the subscription at 29 seats.
Open-source builds that already do this
Every project below is open source and already does this job today. Fork one, self-host it, or take the parts you need - the build prompt further down assumes an empty file, and this is the shortcut past that. Licences differ; check the one on each card before you ship. All NOCAPMOCAP alternatives, with the arithmetic →
What a replacement has to do
- Generate motion from text or video → convert/retarget to Roblox R15 rig → export FBX → import into Roblox Studio or other engine.
What it still won’t have
- Proprietary HY-Motion-1.0 model quality and tuned weights
- Polished Studio plugin UX and one-click import
- Credit system, UI history storage, and retention policies
- Commercial support, priority or dedicated support tiers
- Community gallery and Discord-driven prompt sharing
What remains hard
- Product polish and ongoing maintenance
First-year cost
Keep paying
Paying is—cheaper in year one.
On cash alone, building overtakes the subscription at 29 seats.
Money you would actually spend
Time you would spend
—
What you would spend
What we assumed
The verdict above measures whether you could build it. This one is only about money.
Runnable build prompt
Build a minimal NoCapMocap replacement using Python (FastAPI) + React. Core features in scope: 1) Prompt-based motion generation integration (call either a hosted motion model API or a packaged open model) with request queuing; 2) Video upload + pose extraction pipeline (OpenPose/MediaPipe) producing smoothed keyframes; 3) Retargeter that maps keyframes to a Roblox R15 skeleton and emits FBX (use pyfbx or FBX SDK bindings); 4) Web UI to submit prompts/videos, preview animations in-browser (three.js), manage a simple history, and consume credits; 5) A small Roblox Studio plugin (Lua) that fetches a generated animation and applies/pastes to an R15 rig. Out of scope: training new motion models and production-grade horizontal scaling. Include error handling, input validation, authentication, and unit/integration tests for the retarget and export pipelines.
How we checked
How the score was reached
- Partly verdict base52
- An open-source build was found+5
- 4 cited sources+3
- Price verified on pricing page+3
- Evidence score63
The base comes from the verdict. Everything under it is a check that either happened or did not, and each one is a fact frozen in this record rather than a judgement made at render time - so the same evidence always produces the same number.
How scoring works →Cited sources · 4
Every page the run actually retrieved.
- official productNoCapMocap — Roblox R15 Animations from Text or Video
- official pricingNoCapMocap Pricing | Roblox R15 Animation Plans & Credits
- open sourcehacksider/Deep-Live-Cam
- open sourceAaronFeng753/Waifu2x-Extension-GUI
Integrity checks
What held up, and what did not.





