AI assistants and search decision

PropGPT: AI Props Analysis

A capable developer can build a limited web replacement (analysis + LLM) in a few months, but reproducing the full mobile app, polished UX, real-time paid data/odds integrations, and App Store distribution is more work and operational cost, so keeping the paid product is reasonable for teams needing those capabilities.

View on the App Store
You pay

Not priced

No pricing page we fetched carried a figure, so there is nothing to compare against. The build side is still real.

You’d pay instead

$100one-off125 h to build

$300/mo6 h/mo upkeep

No published price to break even against.

No open-source build does this yet

Nothing published replaces this one, so a replacement starts from an empty file. Here is what it would have to cover.

What a replacement has to do

  • Ingest sports stats and odds → compute features/trends → call an LLM with a prompt template to generate analysis and grades → show results in a simple UI.

What it still won’t have

  • Native iOS app and App Store UX/push notifications
  • Polished mobile UI/interaction refinements
  • Any proprietary real-time data or paid odds integrations
  • Existing user base, ratings, and reviews
  • Built-in premium subscription churn/marketing systems

What remains hard

  • Product polish and ongoing maintenance
Read the build prompt

First-year cost

No published price

PropGPT: AI Props Analysis does not publish a price we could read, so there is nothing to compare against. What building costs is below.

Money you would actually spend

Keep paying
—

Subscription price × seats × 12

Build it
—

AI build —APIs + hosting —

Time you would spend

—

—

What you would spend

What we assumed

The verdict above measures whether you could build it. This one is only about money.

Runnable build prompt

Not run yet
Build a minimal AI sports-props web service using Node.js (Express) backend, Postgres, a cron worker (BullMQ) and a React frontend. Scope in: scheduled ingestion adapters for one free sports-stats API and one free odds API, schema and ETL to normalize player/game stats, feature computation (rolling averages, recent trends), LLM integration (OpenAI-compatible API) with prompt templates and response caching, a simple search UI to pick a player/game and display AI-generated grade, confidence, and bullet insights, and Stripe subscriptions for a single paid tier. Scope out: native iOS app, multi-league scaling, and proprietary paid data feeds. Include error handling, rate-limit/backoff for external APIs, unit tests for backend feature computations, end-to-end test for the main analysis flow, and deployment manifests for a single small cloud VM (or managed container) and one managed Postgres instance.
How we checked3 sources · 3/3 runs agreed · evidence score 59

How the score was reached

  • Partly verdict base52
  • 3 cited sources+3
  • 3/3 assessment runs agreed+4
  • Evidence score59

The base comes from the verdict. Everything under it is a check that either happened or did not, and each one is a fact frozen in this record rather than a judgement made at render time - so the same evidence always produces the same number.

How scoring works →

Cited sources · 3

Every page the run actually retrieved.

Integrity checks

What held up, and what did not.

✓ 3 independent runs, one answer✓ Citations limited to fetched pages! 1 moat recorded