Games and entertainment decision
MMA
A capable developer can build a narrower single-player MMA manager/sim, but reproducing the polished, content-rich App Store product with IAPs, QA, and userbase is multi-week work and better kept if you value polish and distribution.
View on the App Store↗$12.99/mo
$156/yr
Read off the official pricing page.
$100one-off195 h to build
$0/mo3 h/mo upkeep
On cash alone, building overtakes the subscription at 1 seat.
No open-source build does this yet
Nothing published replaces this one, so a replacement starts from an empty file. Here is what it would have to cover.
What a replacement has to do
- Single-player MMA manager / fighter career with round-by-round fight simulation, career progression, event booking, and local save + optional in-app purchase gating.
What it still won’t have
- Polish, art, and animation quality of a commercial mobile release
- Large QA and playtesting that balances combat and edge cases
- App Store reputation, discoverability and existing user base
- Licensed fighter names / official branding and associated legal clearances
- Cross-device cloud save, multiplayer matchmaking, and server-backed features
What remains hard
- Product polish and ongoing maintenance
First-year cost
Keep paying
Paying is—cheaper in year one.
On cash alone, building overtakes the subscription at 1 seat.
Money you would actually spend
Time you would spend
—
What you would spend
What we assumed
The verdict above measures whether you could build it. This one is only about money.
Runnable build prompt
Build a single-player mobile MMA manager and fighter-career app using Unity (C#) for iOS with local SQLite storage and optional App Store subscription gating. In scope: a round-by-round fight simulation engine (judging, KO/TKO/submission), persistent career and fighter records (SQLite), event scheduler and opponent generation, mobile UI for manager and fighter modes, save/load, and App Store IAP/subscription check flow. Out of scope: licensed fighters/brands, multiplayer matchmaking, cloud sync, and high-end art/animation. Include basic 2D/3D visualization for fights, crash logging (Sentry or similar), input validation, error handling, and automated unit tests for simulation logic and integration tests for save/load and IAP flows.
How we checked
How the score was reached
- Partly verdict base52
- 2 cited sources+1
- Price verified on pricing page+3
- Evidence score56
The base comes from the verdict. Everything under it is a check that either happened or did not, and each one is a fact frozen in this record rather than a judgement made at render time - so the same evidence always produces the same number.
How scoring works →Cited sources · 2
Every page the run actually retrieved.
- official pricingPocket MMA App - App Store
- official productPocket MMA App - App Store (features)
Integrity checks
What held up, and what did not.


