Health, home and travel decision

iWin

A storefront and launcher can be rebuilt. The licensed catalog, game packaging, entitlements, payments, weekly releases, and customer support are the product—and are substantially cheaper to buy than recreate.

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Subscription$14.99/month ✓ verified
Initial build80 hours
Monthly upkeep10 hours + $50
EvidenceAn open-source build exists

Open-source builds that already do this

Every project below is open source and already does this job today. Fork one, self-host it, or take the parts you need — the build prompt further down assumes an empty file, and this is the shortcut past that. Licences differ; check the one on each card before you ship.

What a replacement has to do

  • A searchable library for games you already own
  • Local launch and install-state tracking
  • Favorites and play history
  • Basic account entitlements

What it still won’t have

  • iWin's licensed game catalog
  • All Access membership rights
  • Managed installers and game updates
  • Publisher operations and customer support

What remains hard

  • Content licensing
  • Secure game delivery and entitlements
  • Installer compatibility
  • Catalog and publisher operations
Read the build prompt

First-year cost

Keep paying

Paying ischeaper in year one.

On cash alone, building overtakes the subscription at 4 seats.

Paid seatsseats

Money you would actually spend

Keep paying

Subscription price × seats × 12

Build it

AI build APIs + hosting

Time you would spend

What you would spend

What we assumed

The verdict above measures whether you could build it. This one is only about money.

Runnable build prompt

Not run yet
Build a private Windows game library and launcher for games the user already owns.

Use C#, .NET, SQLite, and a native desktop UI.
Scan user-selected folders for installed games and store local metadata, cover art, executable paths, and play history.
Support search, filters, favorites, manual game entries, and launch arguments.
Keep all library data on the device and provide JSON export and import.
Allow cover art to be selected from local files; do not scrape or redistribute copyrighted assets.
Do not implement a commercial storefront, subscription, DRM, payments, publisher ingestion, or game downloads.
Add clear error handling for missing executables and moved folders.
Include tests for library import, path validation, and backup restore.
Document that users must own every game they add.
How we checkedno sources · evidence score 18