Health, home and travel decision

PushLock

A technical user can build a working local prototype (pose detection, earned-time accounting, blocker UI) but reproducing PushLock's full App Store behavior and OS-level app-blocking/entitlements on iOS is limited and may not be achievable without platform-level support.

View on the App Store
You pay

$2.08/mo

$25/yr

Read off the official pricing page.

You’d pay instead

$100one-off144 h to build

$0/mo3 h/mo upkeep

On cash alone, building overtakes the subscription at 5 seats.

Open-source builds that already do this

Every project below is open source and already does this job today. Fork one, self-host it, or take the parts you need - the build prompt further down assumes an empty file, and this is the shortcut past that. Licences differ; check the one on each card before you ship. All PushLock alternatives, with the arithmetic →

What a replacement has to do

  • User selects apps to protect; app verifies physical reps via on-device pose detection; app grants timed unlocks and tracks usage locally; UI to allocate earned minutes to selected apps.

What it still won’t have

  • App Store polish, brand recognition, and user review base
  • Tight OS-level blocking behavior possible only with private entitlements or MDM (may not be reproducible)
  • Cross-device sync and cloud backups (not scoped)
  • Long-term trust, analytics and marketing the existing app provides

What remains hard

  • Execution qualitySmoother live skeleton. Pose tracking lines now follow your body in real time during push-ups, squats, and planks.
Read the build prompt

First-year cost

Keep paying

Paying is—cheaper in year one.

On cash alone, building overtakes the subscription at 5 seats.

Paid seatsseats

Money you would actually spend

Keep paying
—

Subscription price × seats × 12

Build it
—

AI build —APIs + hosting —

Time you would spend

—

—

What you would spend

What we assumed

The verdict above measures whether you could build it. This one is only about money.

Runnable build prompt

Not run yet
Build a single-developer iOS app (Swift, SwiftUI) that implements 'exercise to earn screen time' for one device: core features — onboarding, select apps to protect (UI only, no private entitlements), set unlock ratio, integrate on-device pose verification using Vision/MobileNet or an open-source pose model, local earned-time accounting with Core Data, blocking overlay within your app that simulates blocked apps and lets users spend earned minutes, local notifications and timers, tests for pose-detection logic and time accounting, error handling for camera permission failures and storage errors. Out of scope: trying to bypass App Store restrictions or implementing actual OS-level blocking via private APIs or MDM, cloud sync, multi-device support.
How we checked3 sources · 3/3 runs agreed · evidence score 67

How the score was reached

  • Partly verdict base52
  • An open-source build was found+5
  • 3 cited sources+3
  • Price verified on pricing page+3
  • 3/3 assessment runs agreed+4
  • Evidence score67

The base comes from the verdict. Everything under it is a check that either happened or did not, and each one is a fact frozen in this record rather than a judgement made at render time - so the same evidence always produces the same number.

How scoring works →

Cited sources · 3

Every page the run actually retrieved.

Integrity checks

What held up, and what did not.

✓ Price read off the page✓ 3 independent runs, one answer✓ Citations limited to fetched pages! 1 moat quoted from the page