Games and entertainment decision
Gameclick
A small technical user can build and maintain a browsable site that embeds existing browser games; the product has no visible durable moats and the core functionality is straightforward to reproduce.
Visit website↗Built by 两万焦, who ships 8 products in this index
Not priced
No pricing page we fetched carried a figure, so there is nothing to compare against. The build side is still real.
$100one-off32 h to build
$0/mo3 h/mo upkeep
No published price to break even against.
No open-source build does this yet
Nothing published replaces this one, so a replacement starts from an empty file. Here is what it would have to cover.
What a replacement has to do
- Browse game list → open game page → load game in-browser (iframe/player) → play as guest
What it still won’t have
- Any proprietary curation or relationships that feed the existing library
- ShipAny-specific boilerplate and bundled features shown on the pricing page (boilerplates, credits system)
- Any paid support or built-in SaaS features referenced on the pricing page
What remains hard
- Product polish and ongoing maintenance
First-year cost
No published price
Gameclick does not publish a price we could read, so there is nothing to compare against. What building costs is below.
Money you would actually spend
Time you would spend
—
What you would spend
What we assumed
The verdict above measures whether you could build it. This one is only about money.
Runnable build prompt
Build a minimal self-hosted browser-game library using Next.js + React for the frontend, Postgres for metadata, and Vercel (or Cloudflare Pages) for hosting. Core features in scope: (1) REST API + Postgres schema for games (title, slug, tags, embed_url, thumbnail, width/height), (2) Next.js front page with tag/category filters and pagination, (3) game detail page that embeds the game's URL in a secure iframe with preload/spinner and mobile-friendly sizing, (4) simple admin UI to add/edit/delete game entries and upload thumbnails (store in S3-compatible bucket), (5) sitemap and basic SEO, (6) CI deployment configuration and Dockerfile for local dev. Out of scope: rehosting game binaries, DRM/licensing negotiation, multiplayer backend. Require: input validation, sanitized iframe embedding, error handling for missing games, unit tests for API routes, and end-to-end tests for browse and play flows.
How we checked
How the score was reached
- Build verdict base78
- 2 cited sources+1
- Evidence score79
The base comes from the verdict. Everything under it is a check that either happened or did not, and each one is a fact frozen in this record rather than a judgement made at render time - so the same evidence always produces the same number.
How scoring works →Cited sources · 2
Every page the run actually retrieved.
- official productGameClick.io homepage
- official pricingGameClick / ShipAny pricing page
Integrity checks
What held up, and what did not.

