Websites and hosting decision
Framerate
A capable developer can build a narrow 3D-site author+export tool using three.js and existing OSS in a few weeks, but reproducing the vendor polish, bundled AI credits, hosting, and production UX is non-trivial so keeping the paid product may still be worth it for non-builders.
Visit website↗Not priced
No pricing page we fetched carried a figure, so there is nothing to compare against. The build side is still real.
$100one-off74 h to build
$25/mo4 h/mo upkeep
No published price to break even against.
Open-source builds that already do this
Every project below is open source and already does this job today. Fork one, self-host it, or take the parts you need - the build prompt further down assumes an empty file, and this is the shortcut past that. Licences differ; check the one on each card before you ship. All Framerate alternatives, with the arithmetic →
What a replacement has to do
- Author or generate a 3D scene, preview in-browser, export a static 3D website bundle (three.js/GLTF), and deploy to static hosting.
What it still won’t have
- Polished, production-grade UI/UX and editor polish
- Any proprietary AI model, model-hosting, or bundled inference credits
- Built-in hosting, backups, CDN, and one-click publishing
- Customer support, analytics, and integrations provided by the vendor
What remains hard
- Product polish and ongoing maintenance
First-year cost
No published price
Framerate does not publish a price we could read, so there is nothing to compare against. What building costs is below.
Money you would actually spend
Time you would spend
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What you would spend
What we assumed
The verdict above measures whether you could build it. This one is only about money.
Runnable build prompt
Build a minimal self-hostable 3D-website authoring and export tool using Next.js for the app, React for UI, three.js for runtime, and Netlify/Vercel-compatible static output. Core features in scope: (1) a simple scene editor to add/position primitives and text, (2) live preview using three.js, (3) export pipeline that bundles a static HTML/CSS/JS site with scene data and GLTF assets, (4) an integration to call an external AI image/text API to suggest scene content, (5) a one-click publish script that uploads the bundle to an S3-compatible bucket or triggers Vercel deploy. Out of scope: real-time multiplayer editing, proprietary model training, advanced physics, and analytics dashboards. Include error handling for network and export failures, unit tests for export/serialization logic, and end-to-end tests for the publish flow.
How we checked
How the score was reached
- Partly verdict base52
- An open-source build was found+5
- 3 cited sources+3
- 3/3 assessment runs agreed+4
- Evidence score64
The base comes from the verdict. Everything under it is a check that either happened or did not, and each one is a fact frozen in this record rather than a judgement made at render time - so the same evidence always produces the same number.
How scoring works →Cited sources · 3
Every page the run actually retrieved.
- official productFramerate — Create & Export Full 3D Websites with AI
- open sourcewebstudio-is/webstudio
- open sourcePlanetable/Planet
Integrity checks
What held up, and what did not.




