Websites and hosting decision

Framerate

A capable developer can build a narrow 3D-site author+export tool using three.js and existing OSS in a few weeks, but reproducing the vendor polish, bundled AI credits, hosting, and production UX is non-trivial so keeping the paid product may still be worth it for non-builders.

Visit website
You pay

Not priced

No pricing page we fetched carried a figure, so there is nothing to compare against. The build side is still real.

You’d pay instead

$100one-off74 h to build

$25/mo4 h/mo upkeep

No published price to break even against.

Open-source builds that already do this

Every project below is open source and already does this job today. Fork one, self-host it, or take the parts you need - the build prompt further down assumes an empty file, and this is the shortcut past that. Licences differ; check the one on each card before you ship. All Framerate alternatives, with the arithmetic →

What a replacement has to do

  • Author or generate a 3D scene, preview in-browser, export a static 3D website bundle (three.js/GLTF), and deploy to static hosting.

What it still won’t have

  • Polished, production-grade UI/UX and editor polish
  • Any proprietary AI model, model-hosting, or bundled inference credits
  • Built-in hosting, backups, CDN, and one-click publishing
  • Customer support, analytics, and integrations provided by the vendor

What remains hard

  • Product polish and ongoing maintenance
Read the build prompt

First-year cost

No published price

Framerate does not publish a price we could read, so there is nothing to compare against. What building costs is below.

Money you would actually spend

Keep paying
—

Subscription price × seats × 12

Build it
—

AI build —APIs + hosting —

Time you would spend

—

—

What you would spend

What we assumed

The verdict above measures whether you could build it. This one is only about money.

Runnable build prompt

Not run yet
Build a minimal self-hostable 3D-website authoring and export tool using Next.js for the app, React for UI, three.js for runtime, and Netlify/Vercel-compatible static output. Core features in scope: (1) a simple scene editor to add/position primitives and text, (2) live preview using three.js, (3) export pipeline that bundles a static HTML/CSS/JS site with scene data and GLTF assets, (4) an integration to call an external AI image/text API to suggest scene content, (5) a one-click publish script that uploads the bundle to an S3-compatible bucket or triggers Vercel deploy. Out of scope: real-time multiplayer editing, proprietary model training, advanced physics, and analytics dashboards. Include error handling for network and export failures, unit tests for export/serialization logic, and end-to-end tests for the publish flow.
How we checked3 sources · 3/3 runs agreed · evidence score 64

How the score was reached

  • Partly verdict base52
  • An open-source build was found+5
  • 3 cited sources+3
  • 3/3 assessment runs agreed+4
  • Evidence score64

The base comes from the verdict. Everything under it is a check that either happened or did not, and each one is a fact frozen in this record rather than a judgement made at render time - so the same evidence always produces the same number.

How scoring works →

Cited sources · 3

Every page the run actually retrieved.

Integrity checks

What held up, and what did not.

✓ 3 independent runs, one answer✓ Citations limited to fetched pages! 1 moat recorded