Health, home and travel decision

Blockit

A narrow replacement (local blocking UX, rep counting, basic subscription and leaderboards) is realistic for a technical user, but matching the full App Store product—especially native Screen Time integration and polished on-device rep-detection at scale—likely requires platform APIs or extensive CV work the pages suggest the vendor already solved.

View on the App Store
You pay

$12.99/mo

$156/yr

Read off the official pricing page.

You’d pay instead

$100one-off108 h to build

$30/mo6 h/mo upkeep

On cash alone, building overtakes the subscription at 3 seats.

No open-source build does this yet

Nothing published replaces this one, so a replacement starts from an empty file. Here is what it would have to cover.

What a replacement has to do

  • Lock selected apps via iOS Screen Time, detect and count physical reps (pushups/squats/planks) on-device, and grant earned screen-time/unlock apps plus local stats and leaderboards.

What it still won’t have

  • Polished, battle-tested on-device rep detection and accuracy improvements
  • App Store distribution history, ratings, and existing user base
  • Built-in privacy claims and App Store managed subscription handling
  • Founder badges, curated leaderboards and cross-user social features at scale
  • Ongoing product polish and small UX/engagement tweaks visible in app updates

What remains hard

  • Product polish and ongoing maintenance
Read the build prompt

First-year cost

Keep paying

Paying is—cheaper in year one.

On cash alone, building overtakes the subscription at 3 seats.

Paid seatsseats

Money you would actually spend

Keep paying
—

Subscription price × seats × 12

Build it
—

AI build —APIs + hosting —

Time you would spend

—

—

What you would spend

What we assumed

The verdict above measures whether you could build it. This one is only about money.

Runnable build prompt

Not run yet
Build a minimal iOS replacement of BlockIt using SwiftUI for the client and a small Node.js + Express + Postgres backend. Core features in scope: (1) local app-blocking UX that prevents launching configured apps and provides an unlock flow after earned time, (2) on-device rep detection using Core Motion and optional camera-based validation, (3) session UI (pushups/squats/plank), streaks and detailed local stats stored in CoreData, (4) in-app purchases via StoreKit with receipt validation endpoints, (5) a lightweight backend API for leaderboards and friend/clan joins, (6) push notifications for challenges. Out of scope: publishing to the App Store, advanced computer-vision model training, and large-scale matchmaking. Include error handling, input validation, unit tests for detection and receipt validation, and end-to-end integration tests for client-backend flows. Document build, deployment, and required Apple entitlements.
How we checked1 sources · 3/3 runs agreed · evidence score 59

How the score was reached

  • Partly verdict base52
  • Price verified on pricing page+3
  • 3/3 assessment runs agreed+4
  • Evidence score59

The base comes from the verdict. Everything under it is a check that either happened or did not, and each one is a fact frozen in this record rather than a judgement made at render time - so the same evidence always produces the same number.

How scoring works →

Cited sources · 1

Every page the run actually retrieved.

Integrity checks

What held up, and what did not.

✓ Price read off the page✓ 3 independent runs, one answer✓ Citations limited to fetched pages! 1 moat recorded